Autores
Angeles García Yoqsan
Legaria Santiago Valeria Karina
Calvo Castro Francisco Hiram
Título Optimizing Strategy Games: Ant Colony Optimization vs. Minimax Algorithm
Tipo Congreso
Sub-tipo Memoria
Descripción 2023 IEEE Symposium Series on Computational Intelligence, SSCI 2023
Resumen This article proposes an Ant Colony Optimization (ACO) algorithm, an optimization method to find paths in graphs, adapted to solve strategic games. The games of study are Tic-Tac-Toe (also known as noughts and crosses, three in a row, or Xs and Os), and Chess. The algorithms' performance is contrasted by contending ACO against the Minimax algorithm, in different setups of Tic-Tac-Toe and Chess. The performance is explained in terms of average time response, correctness of the move choice, and memory used when executing the function. Results reveal a slightly better average performance by the ACO algorithm compared to Minimax. These findings highlight the ability of ACO in decision-making algorithms without requiring knowledge of previous games. Furthermore, the results suggest that the ACO-based path optimization approach can be an effective alternative to improve the efficiency of decisions made by intelligent systems in environments that require rapid response. © 2023 IEEE.
Observaciones DOI 10.1109/SSCI52147.2023.10371917
Lugar Ciudad de México
País Mexico
No. de páginas 1449-1454
Vol. / Cap.
Inicio 2023-12-05
Fin 2023-12-08
ISBN/ISSN 9781665430654