Resumen |
In the current digital era, the Google Play Store and the App Store are major platforms for the distribution of mobile applications and games. Billions of users regularly download mobile games and provide reviews, which serve as a valuable resource for game vendors and developers, offering insights into bug reports, feature suggestions, and documentation of existing functionalities. This study showcases an innovative application of fine-tuned RoBERTa for detecting bugs in mobile phone games, highlighting advanced classification capabilities. This approach will increase player satisfaction, lead to higher ratings, and improve brand reputation for game developers, while also reducing development costs and saving time in creating high-quality games. To achieve this goal, a new bug detection dataset was created. Initially, data were sourced from four top-rated mobile games from multiple domains on the Google Play Store and the App Store, focusing on bugs, using the Google Play API and App Store API. Subsequently, the data were categorized into two classes: binary and multi-class. The Logistic Regression, Convolutional Neural Network (CNN), and pre-trained Robustly Optimized BERT Approach (RoBERTa) algorithms were used to compare the results. We explored the strength of pre-trained RoBERTa, which demonstrated its ability to capture both semantic nuances and contextual information within textual content. The results showed that pre-trained RoBERTa significantly outperformed the baseline models (Logistic Regression), achieving superior performance with a 5.49% improvement in binary classification and an 8.24% improvement in multi-class classification, resulting in cross-validation scores of 96% and 92%, respectively. © 2025 Elsevier B.V., All rights reserved. |